Smash Ultimate
Modding Notes
macros::ATTACK_ABS(
fighter,
*FIGHTER_ATTACK_ABSOLUTE_KIND_THROW, Kind
0, // Hitbox ID
7.0, // Damage
88, // Angle
75, // Knockback Growth (Scaling)
0, // Fixed Knockback
70, // Base Knockback
0.0, // Hitlag
1.0, // Unknown
*ATTACK_LR_CHECK_F, // FacingRestrict
0.0, // Unknown
true, // Unknown
Hash40::new("collision_attr_sting"), // Effect
*ATTACK_SOUND_LEVEL_L, // SFXLevel
*COLLISION_SOUND_ATTR_CUTUP, // SFXType
*ATTACK_REGION_THROW // Type
);