Smash Ultimate

Modding Notes

macros::ATTACK_ABS(
    fighter,
    *FIGHTER_ATTACK_ABSOLUTE_KIND_THROW, Kind
    0, // Hitbox ID
    7.0, // Damage
    88, // Angle
    75, // Knockback Growth (Scaling)
    0, // Fixed Knockback
    70, // Base Knockback
    0.0, // Hitlag
    1.0, // Unknown
    *ATTACK_LR_CHECK_F, // FacingRestrict
    0.0, // Unknown
    true, // Unknown
    Hash40::new("collision_attr_sting"), // Effect
    *ATTACK_SOUND_LEVEL_L, // SFXLevel
    *COLLISION_SOUND_ATTR_CUTUP, // SFXType
    *ATTACK_REGION_THROW // Type
);